Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Love this game. Halberd Beam "Slow but reliably powerful standard beam weapon. Your strong weapons are your best defence, so spend your first 25 scrap on weapons-3 as a damage buffer. Halberd Beam [] Datei:Halberd Beam. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Category:Filler Events. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 40. If the room is. The best way to do this is to cloak when the surge starts with just a single bar. 이 분류에 대한 설명은 FTL: Faster Than Light 문서 를 참고하십시오. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). " 1. 12 comments Best Top New Controversial Q&A. They are still very useful and can be deadly in the right hands. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd Beam. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. E. " Costs 65 ; Damages each room hit for 2 damage. The go-to missile for beating defense drones and/or locking down a room with rapid fire. FTL: Faster Than Light. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. the starter. I believe that the Zoltan A is the strongest ship in this tier. the simple reality is that the damage they do can. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Add a Comment. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Got into FTL about a month ago and already put in an unhealthy amount of time. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Virtually no ship ever recovers from that beating, and. All laser shots deplete a single shield layer, but some (Heavy. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Keep the Glaive Beam charged and fire all your other weapons at once. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. BL3 is one of the worst weapons in the game. 69K subscribers in the ftlgame community. 70K subscribers in the ftlgame community. I'm wondering how to make these work. Purchase price: 65 (Store rarity: 2) 2. The player controls a spacecraft with crew that intercepts. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Take for example the Glaive beam, which does 3 damage per room. 3. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Like any projectile weapon, lasers can miss. Hull Beam is a good beam in general. FTL: Faster Than Light의 장비에 대해 설명하는 문서. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. FTL: Faster Than Light. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. . Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. Like any projectile weapon, lasers can miss. Damage per room: 2 Power Consumption: 3 Cooldown: 17s The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. If you scare off the Lanius you could probably make use of it. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. . This event can occur only once per sector. One-shot beam setups. View source. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Example : Enemy has 1 shield. Halberd Beam: length 80 -> 45. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. That's one tricky situation you are in right now. 1 Missile weapons 2 Laser weapons 3 Ion weapons 4 Beam weapons 5 Bomb weapons 6 Flak weapons 7 Crystal weapons Missile weapons For more information, see Missile weapons . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It mostly doesn't matter on what combination of the two I use. For more information, see Laser weapons. "Suppose you've been on a playthrough with the stealth ship with the glaive beam. This event can occur only once per sector. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. 12. You can hit 4 rooms at a time with the halberd beam against most ships. Excellent weapon, as long as you can tear down shields. Human boarders in abandoned sector. ↑ Actual chance: a shot cannot cause both fire and breach, and fire chance rolls first. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You could have 3 pike beams for the cost of 2 halberd beams. . And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Except it never works. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. (at least)Level 5 engines. And if it's a free drone that's always more reason to use it. ) This is the great advantage of hacking Piloting. Showing 1 - 10 of 10 comments. I was able to fit a defense mk 2 at the very last shop in section 8. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. Sometimes they seem to do lots of damage and other time do absolutely nothing. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. 50 votes, 16 comments. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. 201. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Ion while not the best opens up fun options. I pull two of my crew members into piloting and vent out the rest of the ship. = 8 Energie of course i dont always get this combo, its luck what you get as weapons, but this combo was really nice. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. On my first jump in Sector 1 got a pre igniter and that combo let me one shot ships through Sector 2. If you do, the halberd can deal up to ten damage in a single strike. In our case, S is the best characters with D being the worst, and A, B, and C filling the. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Excellent weapon, as long as you can tear down shields. Zoltan crewmbers are. In general the Halberd is better. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. View Mobile SiteDamage to power ratio is a key factor. Charge Ion. A halberd beam can hit 6 rooms on some ships (such as the annoying rebel rigger), dealing incredibly heavy damage. The burst is basically the baseline for weapons, the good all-rounder. 3. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam Breach bomb Hull beam Hull laser II Heavy ion. Move your finger in the direction you want the beam to go. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. 73K subscribers in the ftlgame community. These collisions can be accidental or planned (example). 5/6 Weapon power. Doesn't take as much power or as long to charge as the Glaive. Don't use Hull Beam. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. In our case, S is the best characters with D being the worst, and A, B, and C filling the. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. It doesn't. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. With hacking, the starting weapons can be kept for the whole game. payload removes systems with good breach chance, very good and fun. Keeps getting EVERYTHING. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. When in battle aim for the shield room first and then hit as many rooms as possible. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. They appear on page 5. That means you generally want the more powerful, slower-charging weapons (in this case the Halberd) on the left, so that if the weapons take a hit the faster-charging. 1 3. But they can still miss and given the choice a Halberd Beam will simply wreak a little more havoc than the Heavy Laser Mk2. For more information, see Ion weapons. Halberd beam will cut through one shield. Burst Laser I. It starts with a functional shield (unlike type B), saving precious scrap early game. It has a fast charge time, requires only 2 energy and does 1 damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. #15. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. It does 1 damage to a ship with 2 shields. glaive. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. "Slow but reliably powerful standard beam weapon. The store right before the boss had a halberd beam which I. Your ship has a limited amount of power, and maybe you need that power somewhere other than the weapons. Fire. (at least)Level 1 Cloaking. You can genetically modify Zoltan to give double power and there are some rare elite Zoltan that give 2 power as a base, so protecting 3-4 shields using Zoltan power is actually viable. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. Bird of Prey is a Ship Achievement for the Stealth Cruiser. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. 11 votes, 17 comments. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. 8 tiles diagonally) 5. CryptoStarted my first game as Zoltan cruiser. How come this beams can go through shields, I dont think any other beam can Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasAgainst Zoltan Shields, use precise beam placement and timing to help disable weapons. Author Topic: [0. Ion Blast I. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Cooldown Module [3] . Press J to jump to the feed. 2) Halberd > hull > pike = heavy laser 2. Once 2-shield enemies are showing up the halberd beam needs help. 40. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Lanius absorbing automated scout. The halberd hit for a full 8 damage, simply by lining up the beam properly. E. Upgraded cloaking makes this easier. 3/4 Shield power. On lower difficulties, he. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. golbat Nov 5, 2021 @ 6:34pm. Ion while not the best opens up fun options. In boarding support there are many ships where you can tag weapons & Medbay in a. Halberd Beam+Leto. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. Um YES IT CAN. 25. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. It can be Halberd + Flak I or II, or flak with Pikes. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1. Sectors are determined randomly, but. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. Date Posted: Jun 6, 2017 @ 1:02am. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. The key to using beams effectively is knowing how to aim them properly. These weapons are ranked based on Damage, Swiftness, and Versatility. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. Most people know about certain weapons that specialize in different areas that make them memorable. There are also distress signals that may come from different systems. 분류. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. -25% cooldown. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Anyway just checking on how beam weapons work. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Anyway just checking on how beam weapons work. I…There have been lots of threads recently talking about tips. Put it with 2 Flak Is (or better yet 2 Burst Laser IIs), throw in a Dual Laser for the spare one weapons power, and you have a devastating layout. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. What you're looking for as the Kestrel is: the Burst Lasers II, the Chain Burst, the Heavy Laser II, and the Laser Charger (S/L); the Ion Blast II, the Ion Charger; the Halberd Beam; and Flak Gun (I/II). The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. Hacking pairs very well with beams too. 2) Halberd > hull > pike = heavy laser 2. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Love this game. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?doubled halberd beams aren't effective, they do no damage for me Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasFound myself at the Final Fight with this load out and wasn't sure what way round was best to play it as you can only power 3 guns at once. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. So, here are the tips I can think of. Yes Last Stand Shop pun intended. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for menot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. not really that great. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Glaive Beam still hits for 3. One of my. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Love this game. Charge Laser I. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. You then get a flak gun. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Press your finger on a room and hold. Sure, they do a lot of damage, but you have to get the shields down first. I'm on Stealth A. Press question mark to learn the rest of the keyboard shortcuts. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. 26. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Love this game. 109 votes, 13 comments. Like everything in FTL, it depends. They are good but the Halberd is king. Beams have 0 dps without shield droppers. Halberd beam can penetrate trough one layer shield so in sectors 1 and 2 you'll be OK. I'm wondering how to make these work. The layout is wrong. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. As with Stealth A, your starting weapons can be kept for the whole game, if you get hacking; alternatively, you can replace one or both with something harder-hitting, like a Halberd. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. I never saw a missile launcher or anything else. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Jun 6, 2017 @ 1:59am. Valheim Genshin Impact Minecraft. I hit every store in the game and NEVER got ANY weapons to buy. You then get a flak gun. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. 73K subscribers in the ftlgame community. In sector 1 on Easy. FTL: Faster Than Light. The Burst Laser mk2 is great. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Premium Explore Gaming. 2 Ion Blast and 2 mini beams would likely be one of the most energy-efficient ways. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Halberd beam is my favorite weapon. This means that cloak needs to be ended as soon as possible to be ready for the next charge. Combat. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. The one I'm not sure about is the Hull Beam; because it's 2 damage per room if on an empty room. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've. 3/4 Shield power. To do:. Equally, it’s fine to replace one or both with something harder-hitting, like a Halberd. Crew damage. Beams have 0 dps without shield droppers. Hull is better. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Sure, they do a lot of damage, but you have to get the shields down first. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. There are several types of "player weapons", also known as "+" weapons, which are variants of existing weapons that use 1 less power. Quests are started in some of these events. Sure, they do a lot of damage, but you have to get the shields down first. continuing the pole-arm name scheme that vanilla FTL introduced. png. For more information, see Beam weapons. Combine this with its very fast charge time. . Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. So, here are the tips I can think of. All laser shots deplete a single shield layer, but some (Heavy. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. It takes 3 energy, and has a slower charge time, clocking in at 17 seconds, but does 2 damage per. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Beam weapons never miss. Beams and ASB shots do not collide with anything. Had to rely on the Leto, Small Bomb, and Dual Laser with one Halberd, before finding hacking on the store at the start followed by a second Halberd. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. That's one of the little things I love about FTL Multiverse. This beam weapon is quite powerful by beam weapon standards. Long beam lets you hit most rooms for big damage; Low. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Maximum of 4 different weapons, 2 different Drones. Shield recharge speed varies from ship to ship. carnage is a bit overrated imo, but still powerful. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. It seems like the best balance between power cost, cooldown, beam length and damage. Halberd Beam "Slow but reliably powerful standard beam weapon. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. At the boss I had the burst and small attack weapon you start the game with and an ion charger. ↑ Measured in pixels per 1/16 of a second ↑ 3. . Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. Requires 3 power and takes 17 seconds to cool down. That is the Halberd Beam, not the often-cited Flak or Burst Laser 2. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. For more information, see Bomb weapons. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all.